Author |
Thread Statistics | Show CCP posts - 9 post(s) |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
2131
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Posted - 2012.11.28 05:45:00 -
[1] - Quote
Changes to clouds can not come soon enough. I have to pan the camera the other way, since the near-meltdown due to being zoomed in on my ship is easier to handle than the utter meltdown due to the presence of any clouds. My worst is blockade versus Sanshas, which has six of those glowing lenticular clouds stacked like the sides of a cube around the mission area. Day 0 advice for new players: Day 0 Advice for New Players |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
2137
|
Posted - 2012.11.28 15:18:00 -
[2] - Quote
CCP Affinity wrote:Good news - team Trilambda have worked on the clouds for retribution and they will no longer have the same framerate hit they did before. I have also worked on reducing cloud numbers in dungeons...
Awesome! Day 0 advice for new players: Day 0 Advice for New Players |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
2213
|
Posted - 2012.12.07 11:11:00 -
[3] - Quote
I'll file a bug report, but the new clouds are much worse for me than the old ones. My 6yo iMac w/X1600 video card (which isn't officially supported) was able to get decent frame rates even with clouds on screen (by decent, I mean I was able to click the overview and warp out before the ship blew up). With the new clouds, I'm getting hard locks on warp-in, meaning the mouse and keyboard aren't even usable. The framerate will drop to about 2fps when clouds are on screen (any cloud in "Massive Attack" vs Sanshas, handed to me by an agent in Sasoutikh which I completed just before DT, if that helps CCP narrow it down at all).
Maybe it's just time for me to upgrade to a newer computer, but my other computers (2 yrs old) also have much lower frame rates with clouds onscreen (the clouds never really bothered them before).
Day 0 advice for new players: Day 0 Advice for New Players |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
2800
|
Posted - 2012.12.26 22:01:00 -
[4] - Quote
I think I have to retract my previous statement GÇö it's not the clouds that are slowing my machine down these days, it's the new UI. One of my machines will drop to about 4 seconds per frame before completely seizing up if I am not zoomed out to maximum camera distance. You don't want to know what happens when I accidentally click "look at" instead of "lock target", which happens far to regularly. Since I'm zoomed out all the way I can't right-click targets in space. Right-clicking the overview will get results eventually, but it's faster to click the buttons in the "Selected Object" window. Of course the catch is that the redrawing of that window actually takes a couple of seconds: first the icon comes up representing the new target, then the buttons disappear, then they reappear. If I'm too fast on the clicking I'll be clicking where the "lock target" button used to be, which has now changed to "look at".
I've lost two ships since Retribution came out due to the game running so slow that I don't know what's going on until it's too late. Cycle times on weapons are woeful (I have to wait for the local client to decide that the weapon has finished cycling before I can click the button to start the next cycle).
Before Retribution, the game was playable. After Retribution, the game is barely usable.
Day 0 advice for new players: Day 0 Advice for New Players |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3154
|
Posted - 2013.03.04 01:58:00 -
[5] - Quote
The lovely big green clouds in "Break Their Will" (all versions) slow all my machines down. My old workhorse 17" iMac with X1600 (no longer officially supported, but it mostly works) slows down to about 3fps regardless of how far I zoom out. This impacts the entire machine, so I can't go writing up my new super-duper market manipulation web site while I'm mining.
Day 0 advice for new players: Day 0 Advice for New Players |
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